
Explore the captivating world of 3D assets for Film, TV & Game.
Showreel
Explore a showcase of my latest 3D assets.
Dive into selected projects that showcase my detailed 3D asset work, where creativity meets technical expertise.
Work Experience
3D Character & Asset Artist
I’m a 3D artist specializing in character and asset creation for VFX Pipeline.
My experience includes:
Experienced in creating highly detailed characters and assets from photographic reference, scan data, and concept art
Proficient in UV layout with a strong understanding of texture requirements for high-resolution assets
Strong foundation in anatomy and clean topology for production-ready character and asset creation
Skilled in retopology, UV mapping, displacement maps, grooming, and shot sculpting
Create high-quality 3D materials and texture maps following PBR principles
Produce essential texture sets, including Albedo, Normal/Height, Roughness, and Metalness maps
Optimize textures and materials for performance while maintaining visual fidelity
Collaborative communicator who thrives in cross-disciplinary teams and creative problem-solving
Detail-oriented and highly organized, able to manage complex tasks and shot requirements efficiently
Proficient in studio workflows and production pipelines
Coca-Cola 3D Billboard Advertisement
The work was featured on the 3D billboard in London’s Piccadilly Circus. I modeled and textured the character's face and hands using Maya and ZBrush, created detailed textures in Mari, and carried out LookDev with Arnold.
3D Character Artist
Floating Rock Studio
Experience With
Roles & Specializations




Substance 3D Painter
ZBrush
Maya
Mudbox
Marvelous Designer
Mari
XGen
V-Ray
Arnold
Unreal Engine
RealityCapture
Nuke
Photoshop
Substance 3D Designer
Modeling using Maya, ZBrush, Mudbox & Marvelous Designer.
Texturing with Mari, Substance 3D Painter & Designer
Look Development using V-Ray & Arnold
Asset Creation, including UVs, cleanup, and optimization
Grooming using XGen
Photogrammetry & Scan Cleanup for realistic digital doubles
Art Direction Support for title cards and visual polish
Real-time Production Integration with Unreal Engine pipelines
On-site Reference Capture for environment accuracy and design