Explore the captivating world of 3D assets for Film, TV & Game.

Showreel

Explore a showcase of my latest 3D assets.

Dive into selected projects that showcase my detailed 3D asset work, where creativity meets technical expertise.

Work Experience

3D Character & Asset Artist

I’m a 3D artist specializing in character and asset creation for VFX Pipeline.

My experience includes:

  • Experienced in creating highly detailed characters and assets from photographic reference, scan data, and concept art

  • Proficient in UV layout with a strong understanding of texture requirements for high-resolution assets

  • Strong foundation in anatomy and clean topology for production-ready character and asset creation

  • Skilled in retopology, UV mapping, displacement maps, grooming, and shot sculpting

  • Create high-quality 3D materials and texture maps following PBR principles

  • Produce essential texture sets, including Albedo, Normal/Height, Roughness, and Metalness maps

  • Optimize textures and materials for performance while maintaining visual fidelity

  • Collaborative communicator who thrives in cross-disciplinary teams and creative problem-solving

  • Detail-oriented and highly organized, able to manage complex tasks and shot requirements efficiently

  • Proficient in studio workflows and production pipelines

Coca-Cola 3D Billboard Advertisement

The work was featured on the 3D billboard in London’s Piccadilly Circus. I modeled and textured the character's face and hands using Maya and ZBrush, created detailed textures in Mari, and carried out LookDev with Arnold.

3D Character Artist
Floating Rock Studio

Experience With

Roles & Specializations

Substance 3D Painter

ZBrush

Maya

Mudbox

Marvelous Designer

Mari

XGen

V-Ray

Arnold

Unreal Engine

RealityCapture

Nuke

Photoshop

Substance 3D Designer

  • Modeling using Maya, ZBrush, Mudbox & Marvelous Designer.

  • Texturing with Mari, Substance 3D Painter & Designer

  • Look Development using V-Ray & Arnold

  • Asset Creation, including UVs, cleanup, and optimization

  • Grooming using XGen

  • Photogrammetry & Scan Cleanup for realistic digital doubles

  • Art Direction Support for title cards and visual polish

  • Real-time Production Integration with Unreal Engine pipelines

  • On-site Reference Capture for environment accuracy and design